Multimodal Factorial Design

Factorial Design in an experiment

Is the starting point for a solution most elegant

It can illustrate an interaction

And draw attention to connection

In a multimodal situation

Where being as human as possible

Is highly probable

To be more than square

But with curves and fractals if you dare

Or better yet, being whole

And discovering what is the soul

Where all actions, thoughts and feelings are countable

Into an algorithm amountable

Leading to technology fenomenal

And even perhaps a little science fictional

So if we break you into your senses

With multimodal inferences

Is auditory only what you hear

With the drum of your inner ear?

But is that really all? Is that where it does begin?

Or do you feel the sounds upon your very own skin?

As the sounds reaching deep into your nerves

Making undulating swerves.

Up your spine to the mind or down to the toes?

Can you feel the blues, pinks and greens in the rhythmic woes?

Therefore, isn’t sound also haptic?

Or is touch only something you do with fingers tactic?

Can you touch someone with the voice?

Or the beat of your heart by choice?

What about a person’s magnetic field?

Are there not figures there to yield?

Flows with the rhythm of the heart, breath, thoughts and feelings.

Round and round, up and down, with emotional dealings.

Can you see it? With electromagnetic vision?

Like the Aurora Borealis falling near the horizon.

And is visual input only with your eyes?

Or can you create pictures with your inner mind?

Where you can see even if you are blind.

Here X marks the spot

Perhaps you can see a photonic dot

The visual centre where imagination meets reality

It is more complex than Latin Square banality.

The Romans are dead, so we should let them rest

Otherwise, we will never reach our best.

Our systems are more than grids of 1s and 0s

But complex combinations of colours and shadows

Now if we get on with this experimental design

And factor in all the possibilities upon the vine

We will be here for infinity plus one

And this experiment will never be done

So we need some limits, a boundary or two

To choose what sphere to look into

And apply factorial design to the task

Knowing what questions to ask

With two or more independent variables

Be sure use clearly formed labels

As the response and feedback you get from each person

Is a haptic, visual and auditory emmersion

Auditory is like music, aimed for the ear

Or to feel for those who do not hear

While haptic is touch, putting the hand in a box

With a surprise inside, perhaps even it ticks and tocks

Visual is a photo or a silent movie

Something from the 1920s could be rather groovey

You can even blend them in a mix

With auditory and haptics

Follow through a maze blindfolded

While sounds lead in the direction headed

Or even auditory and visual

In short, a movie — quite viseral

Haptic and visual put together

Like a boardgame to play indoors in cold weather

And finally, make use of all three

Haptic, visual and auditory

With a virtual reality, improv or roleplay

Or throw murder mystery partae!

A series of activities to engage the senses

True and genuinely, without pretenses

But back to statistical analyses

And to avoid any significant fallacies

Multimodality needs to be divided

For instance, into those three senseful factors provided

But just be aware of the interaction effect

When two variables have a strong intersect

Having a direct influence over other variables as a result

Now some more considerations to add injury to insult

Keep in mind that repetition and keen interest

Can develop the learning effect increasing academic intellect

And if the exercises are too tedious and time consuming

They can fatigue a person, quite glooming

So that is the beginning of factorial experimental design

But to be an expert you will have to resign

To the fact that there are infinite variables to count

As many as the stars on a clear night to surmount

So with a sound objective in mind

And the power of limits to bind

Factor in who you are and where you want to put the bar

So you know which direction to point and more importantly: how far