360 Interaction


I’m currently working on a project

With a colleague.

Yes, just the two of us

With a little help along the way

From a few friendly neighbours.

To turn the world upside down

Take a 360 image

Turning smile into a frown

And back again

Perhaps times 10.

The target is to use gestures to move a 360° video

We’re building a dome, a stupa or a kupoli

Whatever you like to call it

That way you can turn an image upside down

Or back again from toe to crown.

The software we are building it in

Is Unity

Which you can get

Here: https://unity3d.com/get-unity/download

(Personally I do not like Unity at all, it is clumsy, fake-friendly, unintuitive, makes no sense, and on top of it all, it is very very grey and square)

But that is what we are stuck with for now…until I workout Unreal Engine.

Then you’ll need a few assests:

Simple Movie Player: https://www.assetstore.unity3d.com/en/#!/content/34959


And Kinect for Unity SDK (see the link and info further down)

And if you want to download your favourite 360° video on YouTube, install this Firefox addon: Download YouTube Videos as MP4

(just make sure your reasons for downloading apply to fair and reasonable use)

Or just make your own.

Now to get your movements recognised

By the computer I surmised

You’ll need a Kinect 2.0 and an SDK (Software Developer’s Kit)

The link is here you know: https://www.microsoft.com/en-nz/download/details.aspx?id=44561

And for more nice-to-knows follow this link:


It has this video of how to use gesture control in Unity with Kinect for Windows:

This is also another handy video: