THIS IS A DRAFT
Feel free to add relevant comments, suggestions, links, etc.
I’m currently working on a project
With a colleague.
Yes, just the two of us
With a little help along the way
From a few friendly neighbours.
To turn the world upside down
Take a 360 image
Turning smile into a frown
And back again
Perhaps times 10.
The target is to use gestures to move a 360° video
We’re building a dome, a stupa or a kupoli
Whatever you like to call it
That way you can turn an image upside down
Or back again from toe to crown.
The software we are building it in
Which you can get
(Personally I do not like Unity at all, it is clumsy, fake-friendly, unintuitive, makes no sense, and on top of it all, it is very very grey and square)
But that is what we are stuck with for now…until I workout Unreal Engine.
Then you’ll need a few assests:
Simple Movie Player: https://www.assetstore.unity3d.com/en/#!/content/34959
And Kinect for Unity SDK (see the link and info further down)
And if you want to download your favourite 360° video on YouTube, install this Firefox addon: Download YouTube Videos as MP4
(just make sure your reasons for downloading apply to fair and reasonable use)
Or just make your own.
Now to get your movements recognised
By the computer I surmised
You’ll need a Kinect 2.0 and an SDK (Software Developer’s Kit)
The link is here you know: https://www.microsoft.com/en-nz/download/details.aspx?id=44561
And for more nice to knows follow this link:
It has this video of how to use gesture control in unity with kinect for windows:
This is also another handy video: